

Nestled in the settings are some other novel options, including analogue mode, which changes the display to that of an old TV. An array of unlocks for game completion are also available, but they can also be unlocked without game completion if it’s too hard for you or you already played through it and just want to access the bonus content. The guest-created levels that have appeared in past versions are here as well, with one from future Switch developer Matt Thorson (of Celeste and TowerFall fame). Co-op play is more novelty than anything else, but still makes for a neat addition.

The Switch version debuts a two-player mode that works well with Joy-Con.
VVVVVV makes up for its shorter length by just being so damn polished and fun.

A first-time playthrough might take two or three hours, especially if you try to collect all the hidden trinkets. I don’t think it’s a drag, but I also have played the game a few times before this release (granted though, I haven’t played it since sometime in 2012).
#Vvvvvv 3ds trial#
A frequent checkpoint system lessens the frustration, but a lot of trial and error does crop up. The going does get tough, so much so that in the hour and change I spent romping through the main adventure, I racked up hundreds of deaths. The feel of moving around the world, presented as an open world with discrete built-in levels, is joyous. This is used for a variety of platforming challenges that increase in complexity with the addition of twists, such as mid-air lines that switch your gravity and scrolling screens. The hook is that the player character Captain Viridian can change his gravity, flipping up and down at the press of a button. So when you get through the main game, and collect all 20 of the "trinkets," then you won't have to use those wizard powers you apparently have to generate new content.If you’ve heard nothing about VVVVVV over the years, here’s the lowdown: it’s a retro-styled platformer without a jump button. Though the level editor isn't present, a selection of user-created levels is included in the download, including the giant " Dimension 333333" by Sendy and a level by Minecraft creator Notch. Oh, and lots and lots of patience with repeated failure.
#Vvvvvv 3ds series#
Though the specifics of the nostalgia element elude me (not being a C64 person), the style of gameplay is absolutely perfect for me: a series of self-contained platforming challenges that require both dexterity and forethought. Other than that, it's the familiar gauntlet of physically impossible rooms that you really should have played already. The differences include, on the downside, the lack of a level editor (though Nicalis has said it is considering adding that), and, on the upside, 3D.
#Vvvvvv 3ds Pc#
But that's only because I don't have a good controller for my computer.Īs far as I can tell, the 3DS version is identical to the PC release in almost every way: the same C64-style graphics, featuring monochrome smiley-face people against (optional) flashing geometric backgrounds the same fully explorable world of vast expanses of space, impossible mazes, and so many spikes the same brilliant chiptune soundtrack. VVVVVV for 3DS is the best version of Terry Cavanagh's insanely difficult platform game I've ever played.
